Friday, October 15, 2010

Blackfire Summary Pt. 2 - Zondilin Power

  • I'm going to try Chrono's, Rex's, and Ranter's power evolution is somewhat chronological order as well, along with other things in other parts.
Chrono is his own life signature (a life signature being like the soul of a zondilin which I will explain later), but he himself is composed of the life signatures of Ranter and Rex. Because of that, and because the relation of Ranter and Rex is exponential rather than just putting them together, Chrono is significantly more powerful than Ranter and Rex fighting together, and in a what-if scenario, Chrono would be able to defeat both Ranter and Rex effortlessly while they both fought at full strength.

Chrono's fighting style doesn't change significantly throughout the story. Aside from becoming more brutal and ruthless while fighting, he has very little change in weapon choice and in general fighting style. He often fights hand-to-hand, sometimes using a sword, and later on using a giant axe. The only energy attacks he uses are fairly straightforward, such as launching energy from his hands in beams or spheres. For his hand-to-hand combat, he begins by often using quick punches and kicks to keep his enemy immobile, or with hard hits that send the opponent flying and quickly running, flying, or teleporting to intercept with another hit, and another and another, generally ending with one final hit into the ground. This is called a pursuit attack.

When Chrono splits into Ranter and Rex, they eventually learn how to recombine to create Chrono on command. This, however, doesn't happen for a very long time, and they have both long since become more powerful that Chrono was before the split. But when they recombine, all the power that Ranter and Rex have accumulated is given up to Chrono. This makes Chrono much more powerful than he was before, and many times more powerful that Ranter and Rex. Because of the power increase during Ranter and Rex's training, Chrono's muscle mass increases incredibly, which makes it even easier for him to move heavy objects like his opponents. After the recombine, Chrono becomes much more brutal and aggressive while fighting than before the recombine. Using a power that keeps his opponent intact while he fights them, much like the suit he wears, he can inflict as much punishment as he wishes before finishing the fight. This allows him to end fights without taking a life of someone who does not deserve death. This also allows him to torture his opponent relentlessly without accidentally killing them. Chrono, while using this power, ruthlessly attacks his opponent by using extremely hard punches and kicks without letting his opponent be sent flying. He also uses old tactics, such as the pursuit attacks, but much faster and with harder impacts. He can, now with his new muscle mass, grab opponents around both ankles with one hand, or by their tail if they have one, and swing them around as if they were weightless, smashing them into the ground or other things and throwing them as well.

Ranter and Rex fight very differently from Chrono, but very similarly to each other. Both of them fight expertly with hand-to-hand combat and sword play, gun play, and virtually any weapon imaginable from swords and axes to giant spoons. They can use an extremely wide variety of energy attacks, from the standards that Chrono uses to causing spontaneous energy explosions anywhere within a large radius, firing beams of energy from different parts on his body in many different directions, warping time so he can move faster while everyone else is slow motion, and many other abilities. Rex and Ranter can also both transform and do so often as to mix things up, an ability Chrono rarely likes to use. Transformations will be explained another time. Ranter and Rex normally fight similarly to Chrono before the first split.

Chrono, Ranter, and Rex all have very similar traits on the battlefield. All of them are able to run and fly at incredible speeds, and eventually are able to use enough energy to move faster than the speed of light while maintaining a functioning perception of oncoming obstacles. They can also teleport long distances around Gyronia, but this uses a large amount of energy as well as understanding exactly where they are going to arrive. They can teleport short distances for things like pursuit attacks or simply teleporting out of the way of attacks. They can all transform, but their transformations are often specific to their own selves, but some of them have similar transformations and some transformations often go forgotten.

Another thing they all have in common is being able to accelerate energy much faster while angry. This has something to do with the fact that they don't force their self imposed limits as much so they can do more damage while angry, but they are actually more physically able to handle punishment as well as release energy in their attacks. This is what adrenaline actually does without the clouded mind and irrational thinking to quite the same degree. This is a fairly common ability among zondilins because their fighting ability is often impacted by their mood if various ways, but not all are yet known.

That was a pretty vague summary and I left a lot of stuff out. I'm sure I left some stuff out accidentally as well, so I might have to include that elsewhere if there is anything. I'll have summaries on transformations, weapons, Zinc and his inventions, and maybe a few other things if I come up with more. I'm sure I will.

KingRanter

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