Friday, October 15, 2010

Blackfire Summary Pt. 2 - Zondilin Power

  • I'm going to try Chrono's, Rex's, and Ranter's power evolution is somewhat chronological order as well, along with other things in other parts.
Chrono is his own life signature (a life signature being like the soul of a zondilin which I will explain later), but he himself is composed of the life signatures of Ranter and Rex. Because of that, and because the relation of Ranter and Rex is exponential rather than just putting them together, Chrono is significantly more powerful than Ranter and Rex fighting together, and in a what-if scenario, Chrono would be able to defeat both Ranter and Rex effortlessly while they both fought at full strength.

Chrono's fighting style doesn't change significantly throughout the story. Aside from becoming more brutal and ruthless while fighting, he has very little change in weapon choice and in general fighting style. He often fights hand-to-hand, sometimes using a sword, and later on using a giant axe. The only energy attacks he uses are fairly straightforward, such as launching energy from his hands in beams or spheres. For his hand-to-hand combat, he begins by often using quick punches and kicks to keep his enemy immobile, or with hard hits that send the opponent flying and quickly running, flying, or teleporting to intercept with another hit, and another and another, generally ending with one final hit into the ground. This is called a pursuit attack.

When Chrono splits into Ranter and Rex, they eventually learn how to recombine to create Chrono on command. This, however, doesn't happen for a very long time, and they have both long since become more powerful that Chrono was before the split. But when they recombine, all the power that Ranter and Rex have accumulated is given up to Chrono. This makes Chrono much more powerful than he was before, and many times more powerful that Ranter and Rex. Because of the power increase during Ranter and Rex's training, Chrono's muscle mass increases incredibly, which makes it even easier for him to move heavy objects like his opponents. After the recombine, Chrono becomes much more brutal and aggressive while fighting than before the recombine. Using a power that keeps his opponent intact while he fights them, much like the suit he wears, he can inflict as much punishment as he wishes before finishing the fight. This allows him to end fights without taking a life of someone who does not deserve death. This also allows him to torture his opponent relentlessly without accidentally killing them. Chrono, while using this power, ruthlessly attacks his opponent by using extremely hard punches and kicks without letting his opponent be sent flying. He also uses old tactics, such as the pursuit attacks, but much faster and with harder impacts. He can, now with his new muscle mass, grab opponents around both ankles with one hand, or by their tail if they have one, and swing them around as if they were weightless, smashing them into the ground or other things and throwing them as well.

Ranter and Rex fight very differently from Chrono, but very similarly to each other. Both of them fight expertly with hand-to-hand combat and sword play, gun play, and virtually any weapon imaginable from swords and axes to giant spoons. They can use an extremely wide variety of energy attacks, from the standards that Chrono uses to causing spontaneous energy explosions anywhere within a large radius, firing beams of energy from different parts on his body in many different directions, warping time so he can move faster while everyone else is slow motion, and many other abilities. Rex and Ranter can also both transform and do so often as to mix things up, an ability Chrono rarely likes to use. Transformations will be explained another time. Ranter and Rex normally fight similarly to Chrono before the first split.

Chrono, Ranter, and Rex all have very similar traits on the battlefield. All of them are able to run and fly at incredible speeds, and eventually are able to use enough energy to move faster than the speed of light while maintaining a functioning perception of oncoming obstacles. They can also teleport long distances around Gyronia, but this uses a large amount of energy as well as understanding exactly where they are going to arrive. They can teleport short distances for things like pursuit attacks or simply teleporting out of the way of attacks. They can all transform, but their transformations are often specific to their own selves, but some of them have similar transformations and some transformations often go forgotten.

Another thing they all have in common is being able to accelerate energy much faster while angry. This has something to do with the fact that they don't force their self imposed limits as much so they can do more damage while angry, but they are actually more physically able to handle punishment as well as release energy in their attacks. This is what adrenaline actually does without the clouded mind and irrational thinking to quite the same degree. This is a fairly common ability among zondilins because their fighting ability is often impacted by their mood if various ways, but not all are yet known.

That was a pretty vague summary and I left a lot of stuff out. I'm sure I left some stuff out accidentally as well, so I might have to include that elsewhere if there is anything. I'll have summaries on transformations, weapons, Zinc and his inventions, and maybe a few other things if I come up with more. I'm sure I will.

KingRanter

Monday, October 11, 2010

Blackfire Summary Pt. 1 - Unravelling Chrono

So I decided a good name for the story. Blackfire. Seems pretty appropriate to me. I won't be able to pull this summary out of my ass in one sitting, as fun as that would be, and I can guarantee that there will be a lot of changes from the original story that I actually wrote, making a lot of that shit totally null. Keep up if you like, but I don't plan to actually go and rewrite the other chapters and I probably won't be editing them. If I ever decide to write a story to be published, I'm going to focus on one plot and have a planned ending. This blogging mess, however, will have final ending, I can just about guarantee that. Now, I'm going to start again in chronological order starting with some of Chrono's own shit, and work into the Ranter segment which is one hell of a lot bigger than Chrono's.

Chrono is a warrior of a race of super-humans called "zondilins" who just happens to have an incredible gift of power compared to the others of his race. The story would be less interesting if he didn't, and would be less fun to fantasize about as well. He has a dragon named Cronco who is of the Guardian Dragon race of dragons. These dragons walk on hind legs and are also humanoid, but are several times bigger than humans and stand only slightly leaned forward. They are very bulky, have two horns on their head that point straight back with the shape of their skull, and have a tail about half the length of their own body, and large wings. They also breathe fire, etc.

Chrono lived on a planet called Gyronia, which was closer to earth than mars, but unsee-able to humans. The planet itself was protected from the humans by a spirit demon god, Barcus, who took the form of a snake-like dragon, and had created a barrier around the planet to keep it from being destroyed by the power of the super human race that inhabited it.

Chrono began his career as a travelling monster hunter. Cronco flew Chrono all over the planet in search for people being attacked by giant monsters, swarms of small flying monsters, or armies of barbaric goblins or orcs attacking cities with less than competent defense systems. Chrono could move in and kill them all single handedly, or team up with Cronco and obliterate any threat to societies that existed on his planet. Chrono was a peace keeper who solved problems that could only be solved violently, and he did them better than any other man could.

Over time, he spends much of his time with his long-time friend Zinc, a zondilin who had focused his power towards his intelligence all his life. Zinc had a partner in science, Madius, and together they were able to invent many different sorts of gadgets and machines that none could have ever dreamed possible. Zinc proved to be a helpful ally in helping Chrono find where help was needed without wandering aimlessly around the planet, and he also was able to build simulators, robots and other machines to help Chrono train. He built a high-tech watch that would sync with Chrono's thoughts and could perform many different tasks designed by Zinc, which included a power inhibitor setting so Chrono could train under strained limits which gave him new limits to push so there would always be a challege. The challenge didn't last long, though, because Chrono didn't turn off the inhibitor during day to day life, and eventually got used to the burden, and in a short time achieved a state of power under the inhibitor that was greater than that of what he had when uninhibited before. Zinc had also designed light battle uniform that kept him from getting injured or killed while in battle by keeping his body completely intact under nearly all circumstances.

Word of Chrono's actions got out, and people began asking him to do personal jobs for them. After all, there were people out there that needed to be assassinated, wars that needed to be won single handedly, and bullies that needed a taste of their own medicine. But Chrono wasn't interested in that sort of work, and he rarely took up any offers made. However, he did take up work to keep zondilin threats at bay. Some were more threatening than others, and one stood out greatly.

Rumors spread that the King of Gyronia himself had been summoning many of the monsters that roamed the planet causing chaos in the cities that Chrono was protecting. When Chrono found out about this, he decided to kill the King.

Kingship in Gyronia was very systematic. The original King of Gyronia was dubbed by Barcus, and any man who chose to become King had to slay the current King in battle. This way, the King would only be replaced by a more powerful warrior. The King was kept alive by the blessings of Barcus, who protected the King from disease and natural disasters and cleansed his mind of any potential thoughts of suicide. Barcus also protected the King from accidents and assassination. The death of a Gyronian King was impossible.

Chrono trained to battle the King and slay him in order to become King himself and keep the planet safe on his own. During his training, Chrono found it easiest not to try too hard while training, so he could limit himself purposefully. This way, he could teach himself self-discipline and keep improving himself. The inhibitor Zinc gave him was limited due to the fact that should too much of his energy be unused, Chrono might not have enough energy to breathe, or allow his heart to beat. He needed energy to live, so Zinc made sure that the inhibitor could not work lower than 20%. But 20% still allowed Chrono to weild an immense amount of power, so Chrono held onto self-imposed limits and chose to never go all out during training, which was a rule that ended up carrying over fighting outside of training.

Chrono and Zinc agreed that he should turn down his inhibitor to at least 50% so he can use more of his power in the battle against the King just in case Chrono didn't understand what he was getting himself into. However, going into the battle with the King, Chrono forgot to turn down his inhibitor which left him only at 20% maximum power during his fateful fight. The King did not want to fight because he did not want more people to die by his hand, but Chrono insisted his challenge be met anyway. Despite Chrono's power inhibitor, the fight was fairly short, and Chrono came out on top as the new King of Gyronia.